Last Revelation's redesigned inventory system gives Tomb Raider brand-new gameplay. The traditional inventory rings are now obsolete - the interface is totally redesigned, allowing items to be combined, collected and stored. Application of the transformed system gives new life to puzzle elements - a key feature of Last Revelation. Combined with Lara's new moves and abilities, gameplay features greater scope than ever before.
Clear objectives and smaller locations result in less time spent travelling between areas. Individual environments are more reminiscent of the original game - tightly focused and puzzle-orientated, but with higher levels of detail and a greater number of objects than seen before. An emphasis on ancient locations and tombs etc. allows mystery, suspense and characteristic atmosphere to play key roles throughout.
To further the atmospheric detail, the lighting system now features spotlighting. New environment mapping also allows a variety of surfaces and objects to reflect and react to light sources. Bump mapping is also featured to significantly increase graphical definition.
Lara herself is also remodelled - fully skinned and more detailed. A range of new moves, both simple and complex, has enabled designers to create an assortment of brand new puzzle and trap mechanisms for Lara to negotiate. In terms of accessible gameplay, Last Revelation is able to offer greater range than any of its predecessors. New technology features a wealth of original elements and effects designed to give a more focused and compelling experience.