We've played the game since it's worldwide release and as of today, our stats are: Player level: 86 | Attack: 12907 | Max HP: 63155 | Preferred Outfit: Classic, level 38. Gear: Legendary Dual Pistols, level 37 | Legendary Long Range Ammo, level 31 | Legendary Anti Ground Ammo, level 32 | Legendary Fire Bracelet, level 38 | Legendary Lightning Strike Mask, level 35 | Legendary Light Supplies Backpack, level 39 | Legendary Precision Amulet, level 40. We'd like to point out that this loadout is pretty much the exact same that we've used since release, apart from the odd ammo swap and the upgrading of the Gold Dual Pistols, but we haven't put coin into upgrading anything else. We have collected all the relics, and have almost levelled them up to 15 out of 30, with a couple of exceptions. Right, let's get into the pros and cons:
NEGATIVES:
IF WE HAD CONTROL OVER THE GAME'S DEVELOPMENT:
And so to conclude...
We aren't big players of mobile games; we only play the Tomb Raider ones, so maybe we're not all too experienced in that genre of gaming, but I'm curious to know what this product's life cycle is. How long can it last in its current state? In its basic form, it is a series of chapters with a certain number of stages, but how long can the developers just keep adding more chapters with more stages in? It would be almost identical to the mobile game 'Candy Crush', where more levels of the same task is added. Then there's the events, which most of the time repeat every 2 weeks, giving out virtually the same rewards; how long can this pattern be kept up before people lose interest entirely? Without any big changes or special rewards, I can only see this game lasting a year. This was supposed to be a 25th anniversary gift for fans and yet, two years after that franchise milestone, this game doesn't quite feel special enough. Perhaps it was teased too early. Despite this, I'll still carry on playing it as it is fun if you don't take it too seriously. We only play in dribs and drabs and won't dedicate hours and hours to playing it. I believe that casual mobile gamers would find it hard to progress or achieve much, and maybe not even participate that seriously in events, and I feel that you are expected to put hours into it if you want to do well. I also believe that this game is intended for the Tomb Raider fan rather than the general public, as they will be more willing to grind and put the effort in. Do we prefer Lara Croft Relic Run? Yeah, I think we do, because it felt more complete and how you progressed depended on you learning the obstacles, not on the lack of good enough gear and grinding to get the most basic of gear to upgrade. Would we recommend this game? Only to Tomb Raider fans, not to the general public, but I have read of even TR fans uninstalling this game due to bugs and lack of fresh content. If this wasn't a Tomb Raider game, would we still be playing it after 4 months? Maybe not, as I think we will have noticed that the pattern of gameplay is repetitive. However, we are not yet at the stage where we no longer want to play, perhaps working on this website keeps us coming back to it as we want to keep others as updated with it as we can, but I do know that I like the art style and the sounds. Also, it is the only new Tomb Raider content we have as we aren't interested in most of the crossover events that have happened this year and the last. But regardless of all the negative points, we'll still be here, writing it up for the website. |
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