FOR THE PC ARE YOU USING THE TOMB RAIDER III ENGINE OR BUILDING A NEW ONE?
For the first time we are producing a dedicated PC version which is not constrained by what can or can't be done on the PSX. In essence the whole of the game engine for Last Revelation is new. In terms of format, the two versions of the game are the same, but there will be elements on the PC version that will make use of the hardware specific features (bump-mapping etc.) There will also be subtle differences between the 2 versions, with the PC maybe having some new features that are not available on the PSX version.
DO YOU FEAR A BACKLASH AGAINST THE NEW SINCE IT IS THE 4TH IN THE SERIES?
Despite any number of new features and improvements, the game is still, in essence, 'Tomb Raider' - an adventure game featuring Lara Croft. What we have done this time is completely re-address a number of key elements. This will immediately distinguish Last Revelation from its predecessors and bring fresh life to the title. The on-screen format is completely new - gone are the old inventory rings, loading screens etc. It's always been our intention to make the fourth game as accessible to as many people (both old fans and new users) as possible. We've focused on simpler gameplay so the game will be easier that TRIII in terms of direction and objectives. Players will know exactly what to do, and where they have to do it. The difficulty lies in solving the puzzles that will enable players to complete objectives - so it's very much like the original game in that respect. A very clear storyline and single location means that a lot less time is wasted covering vast distances.
The philosophy behind Last Revelation is much more akin to the original title in terms of its puzzle mechanics, ancient locations and atmosphere.
In some ways Last Revelation is a prequel to the trilogy, but the technical advances will make it far more detailed and atmospheric. /If you've never played a Tomb Raider game, /this is the one that we'll be recommending!