HOW WOULD YOU ANSWER CRITICISMS THAT THE GAME IS SOMEHOW "LESS" OF A SEQUEL BECAUSE, DESPITE ADDITIONAL FEATURES, IT DOESN'T APPEAR TO HAVE RADICALLY NEW TECHNOLOGY?
The progression from TRIII to TLR is the most marked yet. Whilst the engine isn't brand new, it's been ripped down to it's foundations and completely re-built - so it's around 90% new. Fundamental elements such as the targeting system have been completely re-addressed, as has AI.
YOU'RE NOT GOING TO PLAY AROUND WITH THE SAVED GAME ISSUE, ARE YOU? SAVE ANYWHERE, RIGHT?
Right - with multiple slots for PSX.
WHAT IS THE BREAKDOWN, PERCENTAGE WISE, ON SALES, PSX VS. PC?
It's around 60:40 in favour of PSX currently, however we have seen a steady increase in the market share of TR on the PC for each version released so far.
BEYOND "BUMP MAPPING," WHAT OTHER PC-ONLY FEATURES CAN WE LOOK FORWARD TO?
This time around the PC version is dedicated and will hold its own against other titles developed for PC only. Bump mapping makes a tremendous difference to clarity and depth, but we're also looking to use the power of the PC wherever we can. This may result in some features being available on the PC that may not be available on the PSX.
Virtual Lara ~ Official Fansite Circa 2020
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