Unofficial Tomb Raider Books
L'Historie De Tomb Raider
The Tomb Raider Story - Lara Croft's Odyssey
Who would have thought one day that a complete stranger, inhabited by a taste for adventure, could revolutionize the world of video games so quickly? If Tomb Raider and Lara Croft are globally popular today, the story behind the license is much less.
As unbelievable as it may sound, the legend of this beautiful archaeologist begins in Derby, England, in a rather atypical development studio called CORE Design. A company used to designing simple games with modest success, until the day everything exploded! The glory, the fame and the weight of a popular license which will become more and more heavy, to the point of turning everything upside down ...
The Tomb Raider Story - Lara Croft's Odyssey looks back on the thrilling creation of this must-see franchise. With around thirty hours of interviews, author Alexandre Serel invites you to dive behind the amazing and unlikely behind the scenes of one of the greatest video game successes of the last twenty years, in the company of various developers, artists and programmers who made Lara Croft what she is today: an icon.
Who would have thought one day that a complete stranger, inhabited by a taste for adventure, could revolutionize the world of video games so quickly? If Tomb Raider and Lara Croft are globally popular today, the story behind the license is much less.
As unbelievable as it may sound, the legend of this beautiful archaeologist begins in Derby, England, in a rather atypical development studio called CORE Design. A company used to designing simple games with modest success, until the day everything exploded! The glory, the fame and the weight of a popular license which will become more and more heavy, to the point of turning everything upside down ...
The Tomb Raider Story - Lara Croft's Odyssey looks back on the thrilling creation of this must-see franchise. With around thirty hours of interviews, author Alexandre Serel invites you to dive behind the amazing and unlikely behind the scenes of one of the greatest video game successes of the last twenty years, in the company of various developers, artists and programmers who made Lara Croft what she is today: an icon.
La Última Exploradora
Lara Croft became an icon since her first appearance in the video game Tomb Raider (1996), a title that conquered players around the world . Over the years, she ended up crossing the barriers of the video game and reached the big screen as Angelina Jolie, in addition to starring in dozens of comics, magazines, novels or merchandising products. This work is a review of its entire history and an opportunity to discover the evolution experienced by this saga , from its origins on the Sega Saturn console to Shadow of the Tomb Raider(2018). More than 20 years of adventures that Lara Croft has overcome thanks to her dual pistols, bow and ice axe, without forgetting her free and intrepid spirit and her way of facing all danger with a decisive and daring attitude.
Whether you want to know the complete history of Tomb Raider or if you want to do a specific review of some of the aspects of the saga, this is your book. We welcome you to an imaginary Croft Mansion, in whose living room you can sit and read the chronicles of a woman who marked a before and after in the world of video games .
Whether you want to know the complete history of Tomb Raider or if you want to do a specific review of some of the aspects of the saga, this is your book. We welcome you to an imaginary Croft Mansion, in whose living room you can sit and read the chronicles of a woman who marked a before and after in the world of video games .
The Making of Tomb Raider
Back in 1994 at the game company ‘CORE Design’ in Derby, Lara Croft was born. Through eighteen months of pure hard work from the team, Tomb Raider was released in 1996 and became the success that we see today; taking part in the mid-nineties celebrations of Brit-Pop and Girl Power. This is the story of the team who were involved in creating the first two games, then leaving the series to a new team in 1998. Lara Croft brought class, comedy, and a James Bondian role to the game, dreamt up by Toby Gard and helped to become a pitch with Paul Douglas. The game was a gamble, but because everyone at the company believed in it, it led to huge success for everyone, except for Toby and Paul. ‘The Making of Tomb Raider’ goes into detail of how Lara and the games were born, alongside why Toby Gard and Paul Douglas left before the sequel was released. Throughout eleven chapters of countless interviews, this book will tell you who was responsible for creating the first two games; from its levels, its music, the many voices of Lara Croft, and much more. The team also reveals all about the star of the second game; Winston the Butler, and how he came to be by Joss Charmet. Over twenty people were interviewed for this story; from the pitch for what would be Tomb Raider, alongside the challenges along the way, up until the release of Tomb Raider 2 in 1997...