BOX DESCRIPTION: Adventurer Lara Croft has been hired to recover the pieces of an ancient artefact known as the Scion. With her fearless acrobatic style, she runs, jumps, swims and climbs her way toward the truth of it's origins and powers - leaving only a trail of empty tombs and gun cartridges in her wake.
On this trail are the most breathtaking 3D worlds yet seen - where exploration, puzzle and platform element blend in a seamless real-time environment.
Now it's time to revisit the original 16 levels and explore 4 new levels never seen before! Return to the City of Khamoon to discover the secret of the strange cat statue. Take Lara back to Atlantis to explore a ruined segment of the ancient city and embark on an all new adventure! |
RELEASE: 1998 - 20th March - PC
1999 - Mac LOCATIONS: Egypt | Atlantis | England LEVELS: 4 COMPOSER: Nathan McCree DEVELOPER: Eidos Gold Studio PUBLISHER: Eidos Interactive NO OF SECRETS: 10 LARA'S V/A: Shelley Blond LARA POLYGONS: 250 Includes 3-D accelerated patches:
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PC MINIMUM SYSTEM REQUIREMENTS:
MAC MINIMUM SYSTEM REQUIREMENTS:
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STORY FROM OFFICIAL WEBSITE:
Unfinished Business
"Unfinished Business" provides TWO EXPERT LEVELS of Lara's dramatic return to Atlantis - Lara has discovered the existence of a ruined segment of the alien city, allegedly containing a hive of surviving creatures guarding an alien hatchery. In this new adventure she must destroy the aliens before they invade again!
"The idea behind 'Unfinished Business' was to create an alternative ending to the game, where Lara would come face to face with an almost overwhelming horde of alien creatures defending the 'hub' of their territory...It is pitched as an 'expert' challenge, and is intended to be played as a continuation of the original game. A tangible form of alien architecture was created with logical locations and connections, so that the alert player could make informed decisions about where the goals of the levels lay. Transparencies were used everywhere to help generate this 'sense of place,' and of course to foreshadow future (and often deadly) confrontations!" -Philip Campbell
The Shadow of the Cat
In the TWO EXPERT LEVELS of "Shadow of the Cat" Lara returns to the city of Khamoon to discover the secret of the strangely beautiful cat statue, and sets off on a new adventure following the trail of the cat to it's deadly and mysterious conclusion.
"The cat statue discovered in the original game triggered off a series of ideas - what if Lara returned to Khamoon to investigate?....what if the ruins had become flooded?.....what if the cat statue actually pointed the way to an undiscovered tomb - dedicated to the legendary Egyptian cat-goddesses? - we developed a story with a very strong cat motif, in murals, in hieroglyphics, benevolent cats that guide, malevolent cats out for your blood! Puzzles were developed based on the Egyptian interpretation of the 'nine lives of the cat' - so you KNOW that you're not going to have much luck with Seth's room!" -Philip Campbell
Unfinished Business
"Unfinished Business" provides TWO EXPERT LEVELS of Lara's dramatic return to Atlantis - Lara has discovered the existence of a ruined segment of the alien city, allegedly containing a hive of surviving creatures guarding an alien hatchery. In this new adventure she must destroy the aliens before they invade again!
"The idea behind 'Unfinished Business' was to create an alternative ending to the game, where Lara would come face to face with an almost overwhelming horde of alien creatures defending the 'hub' of their territory...It is pitched as an 'expert' challenge, and is intended to be played as a continuation of the original game. A tangible form of alien architecture was created with logical locations and connections, so that the alert player could make informed decisions about where the goals of the levels lay. Transparencies were used everywhere to help generate this 'sense of place,' and of course to foreshadow future (and often deadly) confrontations!" -Philip Campbell
The Shadow of the Cat
In the TWO EXPERT LEVELS of "Shadow of the Cat" Lara returns to the city of Khamoon to discover the secret of the strangely beautiful cat statue, and sets off on a new adventure following the trail of the cat to it's deadly and mysterious conclusion.
"The cat statue discovered in the original game triggered off a series of ideas - what if Lara returned to Khamoon to investigate?....what if the ruins had become flooded?.....what if the cat statue actually pointed the way to an undiscovered tomb - dedicated to the legendary Egyptian cat-goddesses? - we developed a story with a very strong cat motif, in murals, in hieroglyphics, benevolent cats that guide, malevolent cats out for your blood! Puzzles were developed based on the Egyptian interpretation of the 'nine lives of the cat' - so you KNOW that you're not going to have much luck with Seth's room!" -Philip Campbell