How to Play
Make no mistake about it: this game expects you to lose a lot and keep replaying, so don't be downhearted if you can't seem to beat a level in one playthrough! The idea is to replay older chapters and earn coins, runes and even supplies to upgrade yourself. This page isn't a comprehensive guide to playing, just a helpful guide on the basics of the game; there is also a Glossary at the bottom of the page.
Puzzle Room Screen
There are quite a lot of in-game currency within Tomb Raider Reloaded, all required for different types of upgrades. The Tickets, Coins and Gems as seen across the top of the screen can be purchased using Gems, watching ads or real currency.
Coins - Used to purchase all gear upgrades and outfit levelling. Given out when killing enemies or by spinning the two Spin Wheels.
Runes - Required for outfit upgrading. Given out when killing enemies or collected when completing daily/weekly/goals challenges.
Shards - Required for Relic upgrading. Given out in Puzzle Rooms during the chapters.
Gems - Required for Store purchases only. Can be collected when completing daily/weekly/goals challenges or by spinning the ad-based Spin Wheel.
Manuals - Required for Gear upgrades. There are various types of manuals: ammo, weapon, supplies etc. Given out when killing enemies, collected when completing daily/weekly/goals challenges or collected from the workshop.
Tickets - The currency for playing chapters and tombs, five tickets for chapters, 3 for the tombs. Can be collected when completing daily/weekly/goals challenges.
Challenge Points - Earned by completing Daily Challenges. These will build up over the course of a week, giving the player the chance to open the 'Weekly Challenge Reward' crate.
Event Based - These are Common Stickers and Rare Stickers, given out when killing enemies. These can be exchanged for other goods in the events menu.
Crafting refers to the constructing of a higher rarity item by merging three of the same lower rarity items together, allowing players to improve their Ammunition, Weapons, Supplies, Masks, Bracelets and Amulets. This can be achieved in the Crafting menu, found in the Gear section.
You may notice that you can collect Blueprints, the quantity of which can be seen at the bottom of the Crafting menu screen. If you ever find yourself struggling to collect three of the same rarity item, for example, you only have two Uncommon Shotguns, you can use an Uncommon Blueprint to replace that third missing Shotgun, to make yourself a Rare Shotgun. Blueprints are given out in the Weekly Tasks menu.
Item Rarities are as follows, from worse to best: Common -> Uncommon -> Rare -> Epic -> Legendary.
Whilst it might seem tempting to dismantle the odd pieces of gear that you are not using for manuals and coins, it may be more worthwhile in the long run to store them and craft them together. Here are a few stats about item quantities:
Tips and Tricks
Ammo Manual - Manuals that can be used to upgrade ammo.
Ammo Types - A type of gear that can be changed up, upgraded and levelled up to improve Lara's attack power. Each type of ammo is effective to certain types of attack.
Amulets - A type of gear that can be changed up, upgraded and levelled up to improve Lara's attack power and/or health at the start of a stage. Not seen on Lara's model, merely statistical.
Ancient Scrolls - A perk that can be added at the start of a chapter/tomb to help boost the amount of coins collected, shards collected or adds another revive.
Blueprints - Can be used when crafting, using one in place of a third weapon, ie. you have two Common Dual Pistols, you can use a Common blueprint if you have one, to craft an Uncommon Dual Pistols.
Boss Rooms - A room which acts like an arena. Most commonly seen at the very end of the chapter, however there are also smaller bosses scattered within the chapters.
Bracelets - A type of gear that can be changed up, upgraded and levelled up to improve an attack power whenever Lara takes a hit. Not seen on Lara's model, merely statistical.
Chapter - Name of the 'levels', eg. 'Tomb of Qualopec' is the chapter name.
Coins - Used across various upgrades. Collect by killing enemies.
Common Sticker - Currency for the ongoing event. Has no effect on standard game although found when killing enemies in chapters. Common and rare stickers can be traded in for items in the events menu.
Exploration Rewards - Rewards for reaching certain stages within a chapter.
Gear Menu - To help with travelling through the chapters, players can assign items that have unique perks. The Supplies slot adds a Backpack onto Lara.
Gem - A type of currency in the game. Earned through completing daily/weekly/goals and through the ad only spin wheel. Can be spent in the game store.
Level  - Overall player level, linked to player account. Can be seen in the top left of the chapter menu. Can be increased by collecting XP, done by clearing stages in chapters.
Level  - As seen in the chapters via the gold bar at the top of the screen. Fill the bar by killing enemies and be awarded the choice of three abilities to aid Lara in her adventures. This type of levelling is for the specific chapter playthrough and will not carry over when the player progresses to the next chapter. The ability 'Fast Learner' will give the player 30% more experience after each combat, allowing you to reach higher levels quicker.
Lucky Wheel - Gives the player a free spin with the chance to win either a supply of coins, and/or a new ability. These often appear at the start of a chapter and after a boss fight.
Manuals - Items needed to upgrade Gear. Frequently given out when playing through Chapters; also given out in the Workshop, in Events and purchasable in the Store. Manuals need to be specific to the Gear type, ie, Ammo Manuals are needed for upgrading the Ammo only. Manuals come in Common, Epic and Legendary rarity. Common Manuals will always be needed but by the time a piece of Gear reaches Level 30, you will need enough of the Epic Manuals as well to upgrade.
Mask Manual - Manuals that can be used to upgrade masks.
Masks - A type of gear that can be changed up, upgraded and levelled up to improve Lara's Ultimate power. Not seen on Lara's model, merely statistical.
Puzzle Stages - These are levels that require the player to run over coloured buttons (and sometimes in a specific order) in a certain amount of time in order to obtain Shard pieces before it is lost to the lava pit. On a rare occasion, these puzzle stages will offer a Relic piece. Sometimes these rooms will require the player to push a column onto certain tiles.
Rare Sticker - Currency for the ongoing event. Has no effect on standard game although found when killing enemies in chapters. Common and rare stickers can be traded in for items in the events menu.
Runes - A type of currency in the game. Used to upgrade outfits, along with coins.
Shards - A type of currency in the game. Used to upgrade relics, along with coins. Can be awarded through the tombs side challenge but often seen in the Puzzle stages of the chapters.
Store - Gives the player the option to spend gems or real money here.
Supply Manual - Manuals that can be used to upgrade supplies.
Supplies - Another word for Lara's backpack. Each type of backpack has benefits, such as a health increase or damage reduction from certain types of enemy.
Tombs - A side challenge, first offered after opening up the chapter, 'City of Vilcabamba'. A set of 25 levels, each with 10 stages within. Almost mostly the same, the difficulty increases as the player progresses. Awards coins, crates and shards.
Ultimate - Lara's special attack. Players have to fill the Ultimate bar by killing enemies (bar can be seen under her health bar), and then double tap the screen to use it. Masks will change what type of attack Lara can perform and by upgrading the masks, her Ultimate attack will become stronger.
Weapon Manual - Manuals that can be used to upgrade weapons.
XP - Required to level up your account. Not to be confused with the levelling up system seen within the chapters. Collect XP by clearing stages in chapters.